Don Norman wrote a piece arguing against many user-centered design approaches, or at least how they are thought of/about. I just wrote five pages in my notebook prompted by this, on the somewhat related theme of how what I seem to be pretty good at -- seeing and coming up with ways to help people deal with 'breaches in the canonicity of life' (Bruner) -- seems often to be hardly of much value in the world I mostly work in, where knowledge of and a feel for how things actually work (the engineering and operations aspects) is the main value. In other words, living within the canonicity and knowing how it works -- neither of which I'm much or uniquely good at -- is needed and valued.
How is this related to Norman's piece? Well, to me it says that having a feel for what will work (as Jobs clearly does at Apple) is much more important and valuable than following principled approaches that are meant to discover or critique what's wrong or missing from the dominant worldview, such as 'human-centered design'. There is a debate about this that I've been following in the interaction design world (this thread from the IxDA list is an example, where many are railing against the academic/research preference for 'user-centered design' as an approach, saying that intelligent/creative designers following their own instincts for what will work is actually more effective than all the techniques that have been developed for 'understanding users', regardless of how much more enlightened the latter is supposed to be).
Saturday, November 18, 2006
Saturday, November 04, 2006
Back to Ann Arbor
These maps are not in anywhere near their final form and only have a little of the planned content in place, but thought I'd post a link to them anyway. They take advantage of some of the new Compendium 1.5 features, and are kind of a prototype for something I'm thinking about in the training/workshop area. I think there is tremendous potential for Compendium as a documentary/autobiographical tool and this is a first groping example.
Notes:
This morning sat down to work on Phd stuff, and some ideas started percolating, but more was kind of overwhelmed by all the threads that are worth picking up on, that are all worth doing, but that all will take a lot of work and time. Such as:
When Simon was here a couple of weekends ago, and we were talking about some of my new ideas for where to go with the practical work, and he said I did need to connect it clearly and directly with the observational stuff I did in the first year. It occurred to me this morning that a main point of connection I could draw, which is also a tighter focus for even the observational work, is to look at the setback moments -- where the practitioner is faced with some sort of dilemma or obstacle and has to quickly make sense, improvise, and act out of the linear progression they were on up to that moment, but keeping the coherence, purpose, and service intact -- how to pull together, act, and recover. That is common to almost any episode of practice. It's the aesthetics and ethics of the actions at those moment -- what form does the work take, and how does it relate to the purpose and participants -- that can be a central focus.
Notes:
- I took the photos after visiting Lisa and Aron in Ann Arbor in August. It was the first time I'd been back since their wedding in 1989. My main intent was to use the photos in just such a Compendium form, to capture and hopefully evoke the feelings (nostalgia? it was more than that) I had in seeing those places that I inhabited so intensely 24-28 years ago
- there are three kinds of maps -- 'maps' (showing approximate locations in Ann Arbor), 'stories' (template-driven explorations of the meanings of particular places), and catalogs.
- the photo collage on the home page was generated from Picasa. What a cool tool.
This morning sat down to work on Phd stuff, and some ideas started percolating, but more was kind of overwhelmed by all the threads that are worth picking up on, that are all worth doing, but that all will take a lot of work and time. Such as:
- finishing up the Maarten analysis and doing the Nick analysis
- copying all my Wright/Mccarthy, Dewey, and Schon notes into my Compendium phd database and doing a careful job of annotating and tagging them (also to test out more 1.5.1 features, especially the new Tags interface)
- writing up the central themes from my readings of the above over the past 5 months: aspects of experience, approaches to the Phd practical work I next need to do, the nature of artistry/aesthetics, the centrality of the medium used, the nature of experential learning, the connection between an artistic effort and its context, and the interweaving of practice/service and art
- writing the chapter for Ale/Simon's book
- spending more time on stuff like the Back to Ann Arbor maps (simultaneously pulled to spend all my time with them, tweaking bits of it endlessly, but also staying away from what should be the real work of it -- populating it with stories and memories, expanding the content -- why don't I do that?
- doing the readings and exercises in the OU Doing Postgraduate Research book
- noodling around with email and web browsing (i.e. wasting time)
- reading more papers/articles/books
- putting together my talk and materials for Mark's class on Tuesday (which are mostly together, I just need to revisit and make sure everything, all the images, etc., are there on my laptop)
When Simon was here a couple of weekends ago, and we were talking about some of my new ideas for where to go with the practical work, and he said I did need to connect it clearly and directly with the observational stuff I did in the first year. It occurred to me this morning that a main point of connection I could draw, which is also a tighter focus for even the observational work, is to look at the setback moments -- where the practitioner is faced with some sort of dilemma or obstacle and has to quickly make sense, improvise, and act out of the linear progression they were on up to that moment, but keeping the coherence, purpose, and service intact -- how to pull together, act, and recover. That is common to almost any episode of practice. It's the aesthetics and ethics of the actions at those moment -- what form does the work take, and how does it relate to the purpose and participants -- that can be a central focus.
Monday, May 29, 2006
Making things
We were driving home from dinner at Raju and Sangini's last night, and talking in the car about things we did as kids that were half-baked, projects we started into with all the confidence of kids that have no idea of what it actually takes to make something, then realize they can't really do what they wanted. Once in fourth grade or so, me and Robert Grundman designed an underground lair we were going to dig in the woods behind my house, with rooms and furniture and passageways, and actually started to dig it. After about three hours of sweaty, leaf- and dirt-filled labor, we had nothing but sore arms, a hole about four feet deep and were hitting rocks and roots and realized there was no way we were going to be able to do it.
Another time I went into our wood shop in the basement and started to make a new kind of musical instrument. I was probably about 12. My idea was a V-shaped intersection of two boards around a hinge, with strings made out of fishing line attached to nails on both boards, and when you brought the boards closer together or pulled them farther apart it would change the pitch of the strings. I actually made the thing, but of course bringing the boards closer together just made for slack strings, and there was only so far apart you could pull the two halves of the V so there was really no variation in pitch at all. I was sorely disappointed, I should've been able to just sail in and make the thing, instead of realizing I had no idea what I was doing.
This morning I had a dream where there was a radio talk show about Compendium, put on in a cafe in Philadelphia skyscraper by Chuck and Beth. It was the last day of the show -- low listenership -- and none of the content was actually about Compendium. They had run out of ideas for it. In the dream, I realized that Compendium was now "over." I had a sad feeling of loss, mourning that we had come to the end without ever quite fulfilling the promise. Someone in the dream (not Chuck or Beth) told me, though, that there would be something else, to begin again with something new. (There was a semi-sexual aspect to that last interchange, but describing that will not fit into the family nature of this blog).
Both of the above, the memories and the dream, said something to me about this journey I have been on for the last 14 years. On the one hand, unlike my musical instrument, Compendium is something that I was successfully able to make. It is not finished or perfected, but there is a solid core of practicality and usefulness there, as well as good implementation and a tool that not only does what we intended but that people are taking in new directions. Of course I did not make it all by myself, and knowing the many levels of deep collaboration and co-creativity that have gone into it with my good friends over the years is one of the great pleasures of my life. But it really was like the instrument in another way. I went into the "shop" with nothing more than a vague idea of what I wanted to produce. In the early years that was mostly my dining room table and conversations with Maarten in the car on our commutes to the office. There were a lot of nails crookedly pounded into scraps of wood. But ultimately the thing worked and still does.
On the other hand, there is still that unfinishedness, and despite all we are able to do with the tool now, I still have the feeling that this has been just the first attempt. It goes very far along the path but not, in some ways, far enough. There is something there that doesn't quite cohere, some aspect of the basic approach that ultimately doesn't hang together. I have actually had this feeling since at least 1999 and have tried to talk about it at times, like at our first Compendium gathering at NASA Ames. Like other things that I have written about here, I don't put this forward in our more public writings about Compendium; you have to be upbeat and positive there (why would someone take the trouble to install and learn software that ultimately doesn't fulfill its stated objective)? It is possible that the "next step" will not occur to me, and of course we are still playing out the many threads started and suggested by the work over the last decade.
Driving home from LaGuardia the other night, I heard an interview of Bill Frisell, the guitarist, on WFUV-FM. One thing he said that I loved was that as a musician you are never finished, there is always some level you want to get to that you are never quite at. For him to say that after all his achievements made me feel that what I tried to write about above is OK, that just because Compendium in its current form is not perfected doesn't mean that we, or I, have failed. Feeling like there is another level to reach might just be the nature of the beast.
Another time I went into our wood shop in the basement and started to make a new kind of musical instrument. I was probably about 12. My idea was a V-shaped intersection of two boards around a hinge, with strings made out of fishing line attached to nails on both boards, and when you brought the boards closer together or pulled them farther apart it would change the pitch of the strings. I actually made the thing, but of course bringing the boards closer together just made for slack strings, and there was only so far apart you could pull the two halves of the V so there was really no variation in pitch at all. I was sorely disappointed, I should've been able to just sail in and make the thing, instead of realizing I had no idea what I was doing.
This morning I had a dream where there was a radio talk show about Compendium, put on in a cafe in Philadelphia skyscraper by Chuck and Beth. It was the last day of the show -- low listenership -- and none of the content was actually about Compendium. They had run out of ideas for it. In the dream, I realized that Compendium was now "over." I had a sad feeling of loss, mourning that we had come to the end without ever quite fulfilling the promise. Someone in the dream (not Chuck or Beth) told me, though, that there would be something else, to begin again with something new. (There was a semi-sexual aspect to that last interchange, but describing that will not fit into the family nature of this blog).
Both of the above, the memories and the dream, said something to me about this journey I have been on for the last 14 years. On the one hand, unlike my musical instrument, Compendium is something that I was successfully able to make. It is not finished or perfected, but there is a solid core of practicality and usefulness there, as well as good implementation and a tool that not only does what we intended but that people are taking in new directions. Of course I did not make it all by myself, and knowing the many levels of deep collaboration and co-creativity that have gone into it with my good friends over the years is one of the great pleasures of my life. But it really was like the instrument in another way. I went into the "shop" with nothing more than a vague idea of what I wanted to produce. In the early years that was mostly my dining room table and conversations with Maarten in the car on our commutes to the office. There were a lot of nails crookedly pounded into scraps of wood. But ultimately the thing worked and still does.
On the other hand, there is still that unfinishedness, and despite all we are able to do with the tool now, I still have the feeling that this has been just the first attempt. It goes very far along the path but not, in some ways, far enough. There is something there that doesn't quite cohere, some aspect of the basic approach that ultimately doesn't hang together. I have actually had this feeling since at least 1999 and have tried to talk about it at times, like at our first Compendium gathering at NASA Ames. Like other things that I have written about here, I don't put this forward in our more public writings about Compendium; you have to be upbeat and positive there (why would someone take the trouble to install and learn software that ultimately doesn't fulfill its stated objective)? It is possible that the "next step" will not occur to me, and of course we are still playing out the many threads started and suggested by the work over the last decade.
Driving home from LaGuardia the other night, I heard an interview of Bill Frisell, the guitarist, on WFUV-FM. One thing he said that I loved was that as a musician you are never finished, there is always some level you want to get to that you are never quite at. For him to say that after all his achievements made me feel that what I tried to write about above is OK, that just because Compendium in its current form is not perfected doesn't mean that we, or I, have failed. Feeling like there is another level to reach might just be the nature of the beast.
Friday, May 26, 2006
Real-time movie making
Compendium as real-time movie making is an idea that has floated around for me since close to the very beginning, when I first started messing around with QuestMap following the revelatory demo and workshop from Jeff Conklin & co. at NYNEX S&T in 1992.
It's also one of many that I've kind of suppressed in our public writing/presentation about Compendium, since it is not newbie-friendly and might scare people off. But the purpose of this blog is to talk about more 'advanced' topics and what it's like to live in the practitioner world from my perspective. So it's as good a place as any to talk about this.
I studied film and video in college and some in grad school, and worked some in the field in the early 80s, and still think of myself, at least a little, as a filmmaker although I have really done nothing except take photos and family videos since then. However the collection of disciplines that make up filmmaking, and the multi-dimensional way I was trained to look at film, still feel to me at the core of how I approach much of my professional practice.
When you're making a film, whether on your own or with a whole cast and crew, you're constantly assimilating, synthesizing, calculating, and improvising across a whole range of technical and aesthetic considerations. Some of them you plan out in advance, some of them occur or must be faced in the moment. For example, you realize in the course of filming a scene, even one that you've planned and scripted out beforehand, that moving the camera a certain way, or including a few more inches of the set in a shot, will make a difference in how effective the scene is. And "effective" is an incredibly nuanced thing -- a scene can be effective in a thousand ways (and can lose its effectiveness in a thousand more).
This is equally true in pre- and post-production (e.g. sound design, editing, ...) as it is during the shooting itself. The more depth and breadth you have in the host of disciplines that make up filmmaking, the more you become aware of what can be done and what shouldn't be done, and the more the little ideas and possibilities occur to you in the process of making the film.
The little things all fit into the big thing you are trying to do -- the story you are trying to tell, the effect you are trying to create, the way you want to reach the audience or how you hope they will interact with the film, how good it is.
The same is true with the practice of building Compendium representations on the fly with groups. There are dozens of skills that make up the practice, at all sorts of levels of granularity, from micro-manipulations of nodes and links on a map during a meeting, to how you plan out what sort of templates, tags, and images you might use, to how you interact with participants during a session, and on and on. You are working on the representation, but it is in service of the 'story' of the particular engagement -- what you and the participants are trying to do, what constraints you're working within, what ideas and inspirations occur during the course of the making and doing.
Some of the similarities are overt -- in both filmmaking and Compendium practice you are trying to make a coherent narrative, you are marshalling a host of techniques in that service, you need to understand what can and can't be done with what cost and what effect. On another level, in both you are concerned with aesthetics, for example how the maps look, and flow, for example what kind of navigational structures, how you get from one place to another, how those 'feel'; or the various kinds of writing that must occur (text in labels and details, sometimes looks and feels like "scriptwriting"). Some are less direct -- the techniques themselves are largely different, using different media and tools.
Much more could be said about this. On my mental list of projects to do someday, I have often thought of constructing some sort of table that compares different sorts of filmic techniques to Compendium techniques.
It's also one of many that I've kind of suppressed in our public writing/presentation about Compendium, since it is not newbie-friendly and might scare people off. But the purpose of this blog is to talk about more 'advanced' topics and what it's like to live in the practitioner world from my perspective. So it's as good a place as any to talk about this.
I studied film and video in college and some in grad school, and worked some in the field in the early 80s, and still think of myself, at least a little, as a filmmaker although I have really done nothing except take photos and family videos since then. However the collection of disciplines that make up filmmaking, and the multi-dimensional way I was trained to look at film, still feel to me at the core of how I approach much of my professional practice.
When you're making a film, whether on your own or with a whole cast and crew, you're constantly assimilating, synthesizing, calculating, and improvising across a whole range of technical and aesthetic considerations. Some of them you plan out in advance, some of them occur or must be faced in the moment. For example, you realize in the course of filming a scene, even one that you've planned and scripted out beforehand, that moving the camera a certain way, or including a few more inches of the set in a shot, will make a difference in how effective the scene is. And "effective" is an incredibly nuanced thing -- a scene can be effective in a thousand ways (and can lose its effectiveness in a thousand more).
This is equally true in pre- and post-production (e.g. sound design, editing, ...) as it is during the shooting itself. The more depth and breadth you have in the host of disciplines that make up filmmaking, the more you become aware of what can be done and what shouldn't be done, and the more the little ideas and possibilities occur to you in the process of making the film.
The little things all fit into the big thing you are trying to do -- the story you are trying to tell, the effect you are trying to create, the way you want to reach the audience or how you hope they will interact with the film, how good it is.
The same is true with the practice of building Compendium representations on the fly with groups. There are dozens of skills that make up the practice, at all sorts of levels of granularity, from micro-manipulations of nodes and links on a map during a meeting, to how you plan out what sort of templates, tags, and images you might use, to how you interact with participants during a session, and on and on. You are working on the representation, but it is in service of the 'story' of the particular engagement -- what you and the participants are trying to do, what constraints you're working within, what ideas and inspirations occur during the course of the making and doing.
Some of the similarities are overt -- in both filmmaking and Compendium practice you are trying to make a coherent narrative, you are marshalling a host of techniques in that service, you need to understand what can and can't be done with what cost and what effect. On another level, in both you are concerned with aesthetics, for example how the maps look, and flow, for example what kind of navigational structures, how you get from one place to another, how those 'feel'; or the various kinds of writing that must occur (text in labels and details, sometimes looks and feels like "scriptwriting"). Some are less direct -- the techniques themselves are largely different, using different media and tools.
Much more could be said about this. On my mental list of projects to do someday, I have often thought of constructing some sort of table that compares different sorts of filmic techniques to Compendium techniques.
Technology as Experience
Work has been very busy for the past few months, so although I see the 'blog' bookmark on my Safari toolbar whenever I get on the Mac, I haven't posted anything. On the Compendium front there has been a ton going on, though my involvement has been fairly limited. The best recent thing was teaming up with Simon to give an intro workshop to AETMIS, a government agency in Quebec. As always when we've done these, we see a lot of things in the training materials and the tool itself that need improvement, but it was also gratifying to see what looked like genuine interest and enthusiasm on the part of the attendees, who were mostly researchers for medical policy-making.
On the research front, Simon introduced me to two of his colleagues at CHI in Montreal, who have written the book Technology as Experience. Excerpts from a fan letter I wrote Peter and John follow. Highly relevant to the purpose of this haltingly published blog.
I feel like a kid who's won a ten minute shopping spree at a toy store -- there are so many things I want to throw in the cart that I don't know where to begin, and almost want to give up before starting because I know there is not enough time or space to grab everything that appeals. The book is helpful, validating, and stimulating on so many levels that I am almost sick. In a good way.
Not sure how many of your other readers have had to suppress the desire, in public places like the departure lounges where I turned many of your pages, to jump up, pump a fist in the air and yell "In your face, turn-to-practice theorists! Your lacunae have been revealed for all to see!" I remember when we collaborated with the Institute for Research on Learning in the mid-90s, who were doing studies of work in the phone company, and one of the anthropologists saying "We don't care about individuals." Well, I did, and do, and see no contradiction in also caring about the sociality of work. One entails the other, always has, always will, and you can't understand work or the workplace or technology without entering into both dimensions, especially the way they interpenetrate each other.
My own background is literary (I love what you write about Bakhtin's emphasis on the novel since I've spent much of my life reading literary novels) and aesthetic, and I came, partly, to technology through media studies, film/video production, music performance, and facilitative approaches like peer counseling, so trying to understand and write about technology from the perspective of emotion, dialogue, volition, aesthetics, rings a Big Ben of resonance for me. I have been trying to do that in my little world of looking at the particular phenomenon of collaborative hypermedia practice and practitioners, but have been missing some theoretical pieces that I believe your book will help me get much firmer hold of. And, I commit to reading Dewey and Bakhtin and Shusterman and some of the others before I am through.
Of course the book leaves me with a host of both new and chronically familiar unanswered questions. Like, how to apply some of this to my day job designing nuts-and-bolts b2b web applications? A more 'rationalist' environment could not be imagined. Or, how to turn, harness, focus, force the kinds of insights this approach (or set of approaches, really) can provide into an academic discourse (in CSCW and HCI) that seems so focused on outcomes, results, proof, etc. Since I came out of media studies and know also where that discourse can lead (maddening self-reflexivity, theoretical jungles, indecipherable critical-speak), and don't want to go back there, want to stay in the light of making and producing things and trying to communicate with other human beings that haven't read Derrida, I feel that there is not yet clarity at the end of the rainbow -- that at the other end of doing the kind of analysis that I was already trying to do and that your book will help me do better, I do not yet see an oasis of calm, insightful, applicable wisdom. I often fear that I will only create more complexity, not less. Addressing the 'unfinalizable' richness of individual experience is an unending effort -- there is no way to write a definitive, closed account of a Yeats poem or Bergman film, and the same is true of trying to capture and convey experience like that of a collaborative hypermedia practitioner working in heated moments with a group and tool and representation. How do you usefully bound and cap this? Is there a point at which you can go just far enough and not farther? There has to be or the effort is never finished, but every stopping point I pick feels like a violation of the ones I haven't reached yet.
The book is Technology as Experience, John McCarthy and Peter Wright, MIT Press 2004.
On the research front, Simon introduced me to two of his colleagues at CHI in Montreal, who have written the book Technology as Experience. Excerpts from a fan letter I wrote Peter and John follow. Highly relevant to the purpose of this haltingly published blog.
I feel like a kid who's won a ten minute shopping spree at a toy store -- there are so many things I want to throw in the cart that I don't know where to begin, and almost want to give up before starting because I know there is not enough time or space to grab everything that appeals. The book is helpful, validating, and stimulating on so many levels that I am almost sick. In a good way.
Not sure how many of your other readers have had to suppress the desire, in public places like the departure lounges where I turned many of your pages, to jump up, pump a fist in the air and yell "In your face, turn-to-practice theorists! Your lacunae have been revealed for all to see!" I remember when we collaborated with the Institute for Research on Learning in the mid-90s, who were doing studies of work in the phone company, and one of the anthropologists saying "We don't care about individuals." Well, I did, and do, and see no contradiction in also caring about the sociality of work. One entails the other, always has, always will, and you can't understand work or the workplace or technology without entering into both dimensions, especially the way they interpenetrate each other.
My own background is literary (I love what you write about Bakhtin's emphasis on the novel since I've spent much of my life reading literary novels) and aesthetic, and I came, partly, to technology through media studies, film/video production, music performance, and facilitative approaches like peer counseling, so trying to understand and write about technology from the perspective of emotion, dialogue, volition, aesthetics, rings a Big Ben of resonance for me. I have been trying to do that in my little world of looking at the particular phenomenon of collaborative hypermedia practice and practitioners, but have been missing some theoretical pieces that I believe your book will help me get much firmer hold of. And, I commit to reading Dewey and Bakhtin and Shusterman and some of the others before I am through.
Of course the book leaves me with a host of both new and chronically familiar unanswered questions. Like, how to apply some of this to my day job designing nuts-and-bolts b2b web applications? A more 'rationalist' environment could not be imagined. Or, how to turn, harness, focus, force the kinds of insights this approach (or set of approaches, really) can provide into an academic discourse (in CSCW and HCI) that seems so focused on outcomes, results, proof, etc. Since I came out of media studies and know also where that discourse can lead (maddening self-reflexivity, theoretical jungles, indecipherable critical-speak), and don't want to go back there, want to stay in the light of making and producing things and trying to communicate with other human beings that haven't read Derrida, I feel that there is not yet clarity at the end of the rainbow -- that at the other end of doing the kind of analysis that I was already trying to do and that your book will help me do better, I do not yet see an oasis of calm, insightful, applicable wisdom. I often fear that I will only create more complexity, not less. Addressing the 'unfinalizable' richness of individual experience is an unending effort -- there is no way to write a definitive, closed account of a Yeats poem or Bergman film, and the same is true of trying to capture and convey experience like that of a collaborative hypermedia practitioner working in heated moments with a group and tool and representation. How do you usefully bound and cap this? Is there a point at which you can go just far enough and not farther? There has to be or the effort is never finished, but every stopping point I pick feels like a violation of the ones I haven't reached yet.
The book is Technology as Experience, John McCarthy and Peter Wright, MIT Press 2004.
Saturday, January 07, 2006
Making a Compendium FAQ in Compendium
I spent much of today constructing a FAQ for Compendium, in Compendium, then posting it as an HTML export. The contents were all taken from postings on the compendiuminstitute yahoogroup, which I edited a bit to fit into the format I was trying to follow. As usual, I didn't really plan it out in advance, more just winged it (wung it?) and created the categories, tags, visual layout etc. as I went along.
At the end I decided to put it up on the web (up til then I was just going to have it as an xml export for a small group of people to play with and give me input on how it should be), so that prompted creation of nicer containing maps and lists for the content. I also made a custom background using Snagit's editor then laboriously added it to each map. Then, when I went to upload all the HTML files to the kmi server, I realized that I didn't like having the long ugly URL that Compendium generates to mail out to people, and that if I wanted to avoid that I'd have to figure out how to do an HTML redirect, which I'd never done before. A quick Googling found examples of the code to use, which is very simple, and after a few trials-and-errors my shiny new site was in place.
I also recorded the whole process of making it using Camtasia. I did this for two reasons: first, for potential use in my own research. I could analyze what moves and thinking process were used in the creation of this particular artifact, which is different from most of the materials I've been analyzing, which are recordings of other practitioners doing work with groups in live settings. Second, I (or someone else) could pull snippets out to use in further training videos -- lots of different techniques and tricks illustrated in the course of making these.
At the end I decided to put it up on the web (up til then I was just going to have it as an xml export for a small group of people to play with and give me input on how it should be), so that prompted creation of nicer containing maps and lists for the content. I also made a custom background using Snagit's editor then laboriously added it to each map. Then, when I went to upload all the HTML files to the kmi server, I realized that I didn't like having the long ugly URL that Compendium generates to mail out to people, and that if I wanted to avoid that I'd have to figure out how to do an HTML redirect, which I'd never done before. A quick Googling found examples of the code to use, which is very simple, and after a few trials-and-errors my shiny new site was in place.
I also recorded the whole process of making it using Camtasia. I did this for two reasons: first, for potential use in my own research. I could analyze what moves and thinking process were used in the creation of this particular artifact, which is different from most of the materials I've been analyzing, which are recordings of other practitioners doing work with groups in live settings. Second, I (or someone else) could pull snippets out to use in further training videos -- lots of different techniques and tricks illustrated in the course of making these.
Monday, January 02, 2006
Bridging worlds
Compendium has a deep pedigree on the IT side of the world. It was born in an information technology R&D lab and spent its early years doing projects with mostly an IT flavor, such as requirements analysis and process modeling. Moreover, from the start we thought about it in terms of how to be able to bring data in from other tools and databases, as well as how to send data out again, and also how to communicate between tools in real time.
But this has also been a conundrum from the beginning. The nature of Compendium is to bridge the worlds of facilitation/group process, artifact creation, methods and models, and computing -- how to make things that can help groups of people deal with complex situations, and how to do so in a way that makes it as easy as possible to fit that making in to pre-existing or desired IT/computing environments and tools. The principle is that these should not be separate, and should not have to be thought about separately. Part of the 'value now, value later' core principle is to be able to work facilitatively with data and to work with data facilitatively.
In other words, the world we live and work in already mixes and matches these seemingly separate domains -- most of us work in groups, anyone reading a blog or an email deals with all sorts of computing tools everyday, most of us make things that others are going to look at, work with, or use with software, etc.
The conundrum is that for many people we've come into contact with, these worlds are or may as well be separate. Particularly, many people that are comfortable with or interested in group process and facilitation tend not to be interested in computing per se, and vice versa ("technical" people tend not to be as facilitative / communicative). There are of course many exceptions, but this phenomenon is broad enough to have been troubling over the years.
For me there is no inherent separation, and Compendium is meant to help bridge these worlds -- to make it possible and easy to do facilitative things in a computing environment, to make meaningful representational artifacts that aren't necessarily separate from "data", and to be able to work with data and computing tools in a facilitative and expressive way. They should not have to be separate domains requiring separate specialists. Although there are many approaches, such as aesthetic computing, that talk about the aesthetics of using software as well as how to use software to make aesthetically rich artifacts, few seem to extend this to the facilitative realm. It has been difficult to tell this story in a way that's convincing to its ostensible audience -- people who work, or could work, in this bridging way.
But this has also been a conundrum from the beginning. The nature of Compendium is to bridge the worlds of facilitation/group process, artifact creation, methods and models, and computing -- how to make things that can help groups of people deal with complex situations, and how to do so in a way that makes it as easy as possible to fit that making in to pre-existing or desired IT/computing environments and tools. The principle is that these should not be separate, and should not have to be thought about separately. Part of the 'value now, value later' core principle is to be able to work facilitatively with data and to work with data facilitatively.
In other words, the world we live and work in already mixes and matches these seemingly separate domains -- most of us work in groups, anyone reading a blog or an email deals with all sorts of computing tools everyday, most of us make things that others are going to look at, work with, or use with software, etc.
The conundrum is that for many people we've come into contact with, these worlds are or may as well be separate. Particularly, many people that are comfortable with or interested in group process and facilitation tend not to be interested in computing per se, and vice versa ("technical" people tend not to be as facilitative / communicative). There are of course many exceptions, but this phenomenon is broad enough to have been troubling over the years.
For me there is no inherent separation, and Compendium is meant to help bridge these worlds -- to make it possible and easy to do facilitative things in a computing environment, to make meaningful representational artifacts that aren't necessarily separate from "data", and to be able to work with data and computing tools in a facilitative and expressive way. They should not have to be separate domains requiring separate specialists. Although there are many approaches, such as aesthetic computing, that talk about the aesthetics of using software as well as how to use software to make aesthetically rich artifacts, few seem to extend this to the facilitative realm. It has been difficult to tell this story in a way that's convincing to its ostensible audience -- people who work, or could work, in this bridging way.
Thursday, December 29, 2005
Slaving over HTML
I spent much of today and Tuesday slaving over the HTML on the compendiuminstitute.org website, making mostly low-level changes to the top navigation and various content, moving a few areas around (which had ripple effects to the navigation that I only realized afterwards, necessitating many further changes).
It's kind of nice to do work like that. It requires care and attention, and has to be done right. While the "hypertext" is not the deep and beautiful hypertext that Compendium provides, it is still hypertext, and thinking about the compendiuminstitute site's far-from-perfect information architecture is not dissimilar to the kind of structuring work I love to do within a Compendium database.
I also find that doing HTML coding gets me thinking about things Compendium still doesn't do.
We've actually thought about, and I've at times advocated, generating the whole site from Compendium itself, much as the output from the 2005 Workshop was done (available here). It wouldn't look like a conventional website, and maybe that would not be good. On the other hand, thinking about and getting it to work "right" -- that the navigation would get people to the right places and content -- would also force us to think about improvements to the tool itself. It would also be an exercise in knowledge art because it would involve a host of aesthetic/technical choices about how to structure both the user experience and the technical underpinnings.
That work -- thinking about and manipulating the aesthetic and technical structure -- the interweaving of the two levels, thinking about and working with them as one -- is the essence of knowledge art. Immersed in the experience of making, there is no difference, no separation between the levels. That's the same as all art, really -- art always involves using a technology and knowing its facets and aspects. What makes it knowledge art is the direct engagement with a "knowledge representation" -- something showing and leveraging the relationships between ideas.
It's kind of nice to do work like that. It requires care and attention, and has to be done right. While the "hypertext" is not the deep and beautiful hypertext that Compendium provides, it is still hypertext, and thinking about the compendiuminstitute site's far-from-perfect information architecture is not dissimilar to the kind of structuring work I love to do within a Compendium database.
I also find that doing HTML coding gets me thinking about things Compendium still doesn't do.
We've actually thought about, and I've at times advocated, generating the whole site from Compendium itself, much as the output from the 2005 Workshop was done (available here). It wouldn't look like a conventional website, and maybe that would not be good. On the other hand, thinking about and getting it to work "right" -- that the navigation would get people to the right places and content -- would also force us to think about improvements to the tool itself. It would also be an exercise in knowledge art because it would involve a host of aesthetic/technical choices about how to structure both the user experience and the technical underpinnings.
That work -- thinking about and manipulating the aesthetic and technical structure -- the interweaving of the two levels, thinking about and working with them as one -- is the essence of knowledge art. Immersed in the experience of making, there is no difference, no separation between the levels. That's the same as all art, really -- art always involves using a technology and knowing its facets and aspects. What makes it knowledge art is the direct engagement with a "knowledge representation" -- something showing and leveraging the relationships between ideas.
Sunday, December 25, 2005
Compendium progress
Compendium has now surpassed 6000 downloads, there are almost 300 members of the compendiuminstitute yahoogroup, and we are up to version 1.4.1. A tremendous amount of progress.
Maarten just visited here for a couple of days, and we were talking about how great all this was, but also that it still seems like much of the potential has not been tapped. We were doing things with lashed-together tricks and QuestMap in the 1990s that were in some ways beyond what anyone, including either of us, have done with the current Compendium software (at least that we've seen publicly).
Part of this is because it remains difficult to talk about what Compendium is really good at and good for, that make it different from other tools. Things like the ability to interweave formal and informal representations, to span the diverse areas of group process facilitation, visual modeling, software integration (talking to and from other tools). To do things in a moment that are also of use in the future, and to draw on what was done in the past, in direct and connected ways (connected in the ways that Compendium lets you connect). To make artifacts of many different sorts.
To me these are not at all separate or contradictory domains, but it does seem like they are for most people, or at least that none of us have come up with ways to make them live in a coherent way outside a small core group of obsessives. People that are interested in one or two of these areas are not interested in the others. I am going to try to write more carefully about this and show some examples.
Since in a blog I don't have to meet any particular standards (e.g. academic/research writing, or business/marketing, or user support, or any of the ways I have tried to write about Compendium in other places), I will here try to let go somewhat and write about Compendium as I have experienced it, without worrying about how it fits in to or measures up to other perspectives.
Maarten just visited here for a couple of days, and we were talking about how great all this was, but also that it still seems like much of the potential has not been tapped. We were doing things with lashed-together tricks and QuestMap in the 1990s that were in some ways beyond what anyone, including either of us, have done with the current Compendium software (at least that we've seen publicly).
Part of this is because it remains difficult to talk about what Compendium is really good at and good for, that make it different from other tools. Things like the ability to interweave formal and informal representations, to span the diverse areas of group process facilitation, visual modeling, software integration (talking to and from other tools). To do things in a moment that are also of use in the future, and to draw on what was done in the past, in direct and connected ways (connected in the ways that Compendium lets you connect). To make artifacts of many different sorts.
To me these are not at all separate or contradictory domains, but it does seem like they are for most people, or at least that none of us have come up with ways to make them live in a coherent way outside a small core group of obsessives. People that are interested in one or two of these areas are not interested in the others. I am going to try to write more carefully about this and show some examples.
Since in a blog I don't have to meet any particular standards (e.g. academic/research writing, or business/marketing, or user support, or any of the ways I have tried to write about Compendium in other places), I will here try to let go somewhat and write about Compendium as I have experienced it, without worrying about how it fits in to or measures up to other perspectives.
Wednesday, March 17, 2004
Sleeping dog
I'm amazed this blog is even still on line! Haven't touched it since last year. A lot of progress since then -- Compendium 1.3+ was released, now approaching 2000 downloads overall since 1.2, about to release open source, Mac and Linux versions released, so many cool things in the tool itself now. Really ready for prime time. I've started working on my PhD. Now that I've discovered this blog has been sleeping away all this time I'll try to get back to posting stuff every now and then, so my hundreds of readers won't have to wait so long between posts ;-)
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